openshadinglanguage: Advanced shading language for production GI renderers1

Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

... part of T2, get it here

URL: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

Author: Academy Software Foundation
Maintainer: Aleksi V <aleksi [dot] venalainen [at] outlook [dot] com>

License: BSD
Status: Stable
Version: 1.14.8.0

Download: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/ OpenShadingLanguage-1.14.8.0.tar.gz

T2 source: hotfix-llvm-21.patch
T2 source: hotfix-threadsafe.patch
T2 source: openshadinglanguage.cache
T2 source: openshadinglanguage.desc

Build time (on reference hardware): 125% (relative to binutils)2

Installed size (on reference hardware): 7.21 MB, 129 files

Dependencies (build time detected): bash binutils bison clang cmake coreutils diffutils flex gawk grep gzip ilmbase libglvnd linux-header llvm m4 make openimageio pugixml pybind python sed tar vulkan-headers zlib

Installed files (on reference hardware): [show]

1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.

2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).