mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
Further along in development mGBA gained Game Boy support and eventually is planned to have DS support too. Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
... part of T2, get it here
URL: https://mgba.io
Author: Vicki Pfau
Maintainer: Tomas Glozar <tglozar [at] gmail [dot] com>
License: MPL
Status:
Version: 0.10.5
Download: https://github.com/mgba-emu/mgba/ mgba-0.10.5.tar.gz
T2 source: mgba.cache
T2 source: mgba.desc
Build time (on reference hardware): 130% (relative to binutils)2
Installed size (on reference hardware): 11.74 MB, 280 files
Dependencies (build time detected): bash binutils cmake coreutils diffutils epoxy ffmpeg gawk git grep gzip libedit libelf libglvnd libpng libsdl2 libx11 libzip linux-header lua make pkgconfig sed sqlite tar util-linux xorgproto zlib
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).