libsdl3: A cross-platform Graphic API1
Simple DirectMedia Layer is a cross-platform multimedia library
designed to provide fast access to the graphics framebuffer and
audio device. It is used by MPEG playback software, emulators, and
many popular games, including the award winning Linux port of
"Civilization: Call To Power." Simple DirectMedia Layer supports
Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD.
SDL is written in C, but works with C++ natively, and has bindings
to several other languages, including Ada, Eiffel, Java, ML, Perl,
PHP, Pike, Python, and Ruby.
... part of T2,
get it here
URL: https://www.libsdl.org/
Author: Sam Lantinga <slouken [at] libsdl [dot] org>
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
License: ZLIB
Status: Stable
Version: 3.2.22
Remark: Does cross compile (as setup and patched in T2).
Download: http://www.libsdl.org/release/ SDL3-3.2.22.tar.gz
T2 source: libsdl3.cache
T2 source: libsdl3.desc
Build time (on reference hardware): 25% (relative to binutils)2
Installed size (on reference hardware): 6.13 MB, 106 files
Dependencies (build time detected):
alsa-lib
bash
binutils
cmake
coreutils
diffutils
freetype
gawk
grep
gzip
libdrm
libglvnd
libusb
linux-header
make
mesa
pkgconfig
sed
tar
udev
unwind
xorgproto
Installed files (on reference hardware):
[show]
usr/include/SDL3
usr/include/SDL3/SDL.h
usr/include/SDL3/SDL_assert.h
usr/include/SDL3/SDL_asyncio.h
usr/include/SDL3/SDL_atomic.h
usr/include/SDL3/SDL_audio.h
usr/include/SDL3/SDL_begin_code.h
usr/include/SDL3/SDL_bits.h
usr/include/SDL3/SDL_blendmode.h
usr/include/SDL3/SDL_camera.h
usr/include/SDL3/SDL_clipboard.h
usr/include/SDL3/SDL_close_code.h
usr/include/SDL3/SDL_copying.h
usr/include/SDL3/SDL_cpuinfo.h
usr/include/SDL3/SDL_dialog.h
usr/include/SDL3/SDL_egl.h
usr/include/SDL3/SDL_endian.h
usr/include/SDL3/SDL_error.h
usr/include/SDL3/SDL_events.h
usr/include/SDL3/SDL_filesystem.h
usr/include/SDL3/SDL_gamepad.h
usr/include/SDL3/SDL_gpu.h
usr/include/SDL3/SDL_guid.h
usr/include/SDL3/SDL_haptic.h
usr/include/SDL3/SDL_hidapi.h
usr/include/SDL3/SDL_hints.h
usr/include/SDL3/SDL_init.h
usr/include/SDL3/SDL_intrin.h
usr/include/SDL3/SDL_iostream.h
usr/include/SDL3/SDL_joystick.h
usr/include/SDL3/SDL_keyboard.h
usr/include/SDL3/SDL_keycode.h
usr/include/SDL3/SDL_loadso.h
usr/include/SDL3/SDL_locale.h
usr/include/SDL3/SDL_log.h
usr/include/SDL3/SDL_main.h
usr/include/SDL3/SDL_main_impl.h
usr/include/SDL3/SDL_messagebox.h
usr/include/SDL3/SDL_metal.h
usr/include/SDL3/SDL_misc.h
usr/include/SDL3/SDL_mouse.h
usr/include/SDL3/SDL_mutex.h
usr/include/SDL3/SDL_oldnames.h
usr/include/SDL3/SDL_opengl.h
usr/include/SDL3/SDL_opengl_glext.h
usr/include/SDL3/SDL_opengles.h
usr/include/SDL3/SDL_opengles2.h
usr/include/SDL3/SDL_opengles2_gl2.h
usr/include/SDL3/SDL_opengles2_gl2ext.h
usr/include/SDL3/SDL_opengles2_gl2platform.h
usr/include/SDL3/SDL_opengles2_khrplatform.h
usr/include/SDL3/SDL_pen.h
usr/include/SDL3/SDL_pixels.h
usr/include/SDL3/SDL_platform.h
usr/include/SDL3/SDL_platform_defines.h
usr/include/SDL3/SDL_power.h
usr/include/SDL3/SDL_process.h
usr/include/SDL3/SDL_properties.h
usr/include/SDL3/SDL_rect.h
usr/include/SDL3/SDL_render.h
usr/include/SDL3/SDL_revision.h
usr/include/SDL3/SDL_scancode.h
usr/include/SDL3/SDL_sensor.h
usr/include/SDL3/SDL_stdinc.h
usr/include/SDL3/SDL_storage.h
usr/include/SDL3/SDL_surface.h
usr/include/SDL3/SDL_system.h
usr/include/SDL3/SDL_test.h
usr/include/SDL3/SDL_test_assert.h
usr/include/SDL3/SDL_test_common.h
usr/include/SDL3/SDL_test_compare.h
usr/include/SDL3/SDL_test_crc32.h
usr/include/SDL3/SDL_test_font.h
usr/include/SDL3/SDL_test_fuzzer.h
usr/include/SDL3/SDL_test_harness.h
usr/include/SDL3/SDL_test_log.h
usr/include/SDL3/SDL_test_md5.h
usr/include/SDL3/SDL_test_memory.h
usr/include/SDL3/SDL_thread.h
usr/include/SDL3/SDL_time.h
usr/include/SDL3/SDL_timer.h
usr/include/SDL3/SDL_touch.h
usr/include/SDL3/SDL_tray.h
usr/include/SDL3/SDL_version.h
usr/include/SDL3/SDL_video.h
usr/include/SDL3/SDL_vulkan.h
usr/lib64/cmake/SDL3
usr/lib64/cmake/SDL3/SDL3Config.cmake
usr/lib64/cmake/SDL3/SDL3ConfigVersion.cmake
usr/lib64/cmake/SDL3/SDL3headersTargets.cmake
usr/lib64/cmake/SDL3/SDL3sharedTargets-release.cmake
usr/lib64/cmake/SDL3/SDL3sharedTargets.cmake
usr/lib64/cmake/SDL3/SDL3testTargets-release.cmake
usr/lib64/cmake/SDL3/SDL3testTargets.cmake
usr/lib64/libSDL3.so
usr/lib64/libSDL3.so.0
usr/lib64/libSDL3.so.0.2.14
usr/lib64/libSDL3.so.0.2.18
usr/lib64/libSDL3_test.a
usr/lib64/pkgconfig/sdl3.pc
usr/share/licenses/SDL3
usr/share/licenses/SDL3/LICENSE.txt
var/adm/dependencies/libsdl3
var/adm/descs/libsdl3
var/adm/flists/libsdl3
var/adm/md5sums/libsdl3
var/adm/packages/libsdl3
1) This page was automatically generated from the T2
package source. Corrections, such as dead links, URL changes or typos
need to be performed directly on that source.
2) Compatible with Linux From Scratch's
"Standard Build Unit" (SBU).